Map Atlas · every arena
Null's Brawl Maps
Every map. Every mode. All playable.
The full map pool of Null's Brawl, grouped by game mode: every arena in the game with live rotation marked, from the Gem Grab classics to the kitchens of the v68.279 vault modes.
404 maps43 modes0 in rotation now
Ranked Core
Knockout25 maps
Elimination arenas built around lanes, walls, and sniper sightlines.

























Gem Grab24 maps
Mine-centered maps where mid control decides everything.
























Brawl Ball23 maps
Pitches with goal walls, corner pockets, and counter-attack lanes.























Hot Zone19 maps
One or two capture zones surrounded by cover worth fighting for.



















Bounty15 maps
Open long-range maps where every star on your head matters.















Basket Brawl7 maps
Court-shaped arenas with the hoop always contested.







Heist19 maps
Safe-to-safe layouts where wall breaks open the vault run.



















Volley Brawl7 maps
Net-split courts tuned for arcs, saves, and late rallies.







Battle Royale
Trio Showdown27 maps
Big survival maps with box farms and squad choke points.



























Duo Showdown26 maps
Survival layouts where revive positioning wins endgames.


























Solo Showdown25 maps
The classic ten-player arenas: bushes, boxes, and betrayal.

























Loaded Showdown6 maps
Showdown terrain rebalanced for Super-charged openings.






Team Variants
Wipeout 5v57 maps
Double-width deathmatch grounds for ten brawlers.







Knockout 5v58 maps
Wider elimination maps where flanks come from everywhere.








Brawl Ball 5v54 maps
Stretched pitches with real passing lanes and keeper roles.




Brawl Hockey 5v54 maps
Rink layouts built for rebounds and deflection goals.




Gem Grab 5v54 maps
Two-lane gem maps scaled up for five-a-side fights.




Love Bombing4 maps
Tight 2v2 arenas for hot-potato bomb pressure.




Shadow Smash 5v54 maps
Shadow-soaked objective maps at full ten-player scale.




Trio Gem Grab4 maps
Four-team gem layouts with a mine nobody holds for long.




Trio Wipeout4 maps
Four-corner deathmatch grounds made for third-partying.




Special Arena
Brawl Hockey14 maps
The original 3v3 rinks: banked shots and fast resets.














Brawl Arena7 maps
Lane-and-tower MOBA maps, the longest matches in the game.







Wipeout12 maps
Pure deathmatch arenas with no objective to babysit.












Treasure Hunt11 maps
Open chases built around the moving treasure carrier.











Duels10 maps
Narrow 1v1 strips where counter-picking decides rounds.










Token Run8 maps
Token-scatter grounds rewarding greed and clean punishes.








Dodgebrawl7 maps
Court layouts for throws, feints, and catches.







Soul Collector6 maps
Soul-scramble maps where every takedown starts a race.






Present Plunder5 maps
Base-raid holiday maps built for escort plays.





Safe Blast5 maps
Bomb-run layouts mixing Heist pressure with Brawl Ball carries.





Shadow Smash4 maps
Compact shadow-objective maps with fast resets.




Paint Brawl1 maps
Coverage battlegrounds where turf beats takedowns.

PvE Co-op
Spirit Wars8 maps
Co-op push maps against waves of possessed enemies.








Subway Run7 maps
Endless-runner tracks where the trains are the boss.







Duo Mega Boss4 maps
Boss arenas with burn windows and pattern lanes for two.




Hawkins Hunt3 maps
Dark hunt maps from the Stranger Things crossover.



Upside Showdown3 maps
Warped survival terrain where the map itself is hostile.



From the Vault
Combat Cooking4 maps
Kitchen co-op maps live on Null's Brawl with v68.279.




Food Fight4 maps
PvP kitchen arenas from the Ramen Rebellion update.




Mecha Guard3 maps
Payload routes for escorting Meg's Mecha, live on Null's Brawl.



Loaded Duo Showdown4 maps
Duo survival terrain tuned for pre-charged Super trades.




Super Ball8 maps
Retired chaos pitches remembered for aerial saves.








How the map rotation works
Brawl Stars rotates maps slot by slot, not all at once. The core modes hold permanent daily slots that swap their map every 24 hours, longer 48-hour and 72-hour event slots carry a single map for their whole run, a fast featured slot cycles through several modes in short bursts, and special rotator slots alternate between two modes sharing the same lane. That is why the LIVE markers on this page change at different speeds: some maps stay up for days while others are gone by tonight.
Null's Brawl mirrors this official rotation one to one, so whatever is live here is queueable in the game right now. The difference is what surrounds the rotation: on Null's Brawl every brawler is already unlocked and maxed, and the v68.279 vault modes run permanently instead of waiting on Supercell's schedule, so their maps never leave.
The practical use of this page: check which maps are LIVE before you queue, learn a rotation map's layout from its overview image before your first match, and use the mode sections to see the full pool each mode draws from, because every map you see here will come back around.
About Null's Brawl maps
How many maps does Null's Brawl have?
This atlas currently indexes 404 maps across 43 game modes, the same map pool as official Brawl Stars plus the arenas of vault modes like Combat Cooking and Mecha Guard that are live on Null's Brawl with v68.279.
Do maps rotate on Null's Brawl?
Yes. Null's Brawl mirrors the official rotation, so the maps marked LIVE here are the ones you can queue for right now, and the rest cycle in and out over the following days. The LIVE markers on this page refresh automatically as the rotation changes.
Are all maps free to play?
Every map on Null's Brawl is available with all 106 brawlers unlocked and maxed, so you can practice any live map with any brawler immediately instead of grinding toward it.
