All 106 Null’s Brawl Brawlers : Ranked by Win Rate
All 106 brawlers are unlocked and fully maxed in Null's Brawl: every Star Power, Gadget, Gear, and Hypercharge included, no grinding and no purchases. The newest additions are Wendy and Nori from the v68.279 update. Tap any card for full details.
New in v68.279

Wendy
An eco-scientist who left NanoStarr to build Windstock. Her Blow Dryer damages enemies or shields allies, her Planet Protector generator absorbs 75% of her team's incoming damage, and she walks on water. Lowest health in the game, hardest team to kill. New in v68.279.
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Nori
Son of Kenji and Kaze and the first brawler born in Starr Park. His Fishing Fury changes with charge: quick slash, hook dash, or a full wall vault, and every hit banks a fish that makes his Catch of the Day Super bigger and deadlier. New in v68.279.
View detailsStarting Brawler 1 brawler

Shelly
The brawler everyone starts with, and still dangerous at every level of play. Her shotgun spread shreds up close, and her Super Shell blasts enemies backward while breaking walls, turning corners and bushes into ambush spots. Simple to learn, brutal in the right hands.
View detailsRare 8 brawlers

Rosa
A botanist tank who punches in a three-hit combo and gains a massive damage-reducing shield from her Strong Stuff Super. Her bush vision tricks and shield timing make her one of the hardest tanks to peel off an objective.
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Poco
A skeleton mariachi whose guitar strums hit in a huge arc, and whose Encore Super heals every teammate it touches. Poco keeps entire teams alive through fights they had no business winning.
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El Primo
A luchador who fights with his fists and one of the biggest health pools in the game. His Flying Elbow Drop Super leaps over walls onto enemies, knocking them aside. Get close, and nobody out-brawls El Primo.
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Nita
Nita throws a shockwave that pierces through enemies, and her Super summons Bruce, a bear that hunts targets on its own. Managing brawler and bear at once gives her a 2-on-1 edge in most duels.
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Barley
A robot bartender who lobs burning bottles over walls, leaving puddles that deal damage over time. His Last Call Super carpets a huge area in fire. The classic answer to enemies hiding behind cover.
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Brock
A rocket sniper with long range and splash damage on every shot. His Rocket Rain Super saturates an area and destroys cover, and in v68.279 his Buffie rework makes the rain track his movement. Punishes anyone who stands still.
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Bull
A close-range bruiser with a double-barrel shotgun and a thick health bar. His Bulldozer Super charges through walls and enemies, either engaging a fight or escaping one. Owns the bushes on any compact map.
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Colt
A sharpshooter who fires a long straight burst of six bullets. Landing the full volley melts almost anything, and his Bullet Storm Super carves a lane straight through walls. High skill ceiling: hit your shots and Colt carries games.
View detailsSuper Rare 10 brawlers

Gus
A ghostly kid whose balloon shots build spirit meter: every third hit spawns a spirit that shields whoever grabs it. His Super heals allies and damages enemies in a line. Quietly one of the best duo partners in the game.
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Jacky
A construction worker whose jackhammer damages everything around her, hitting through walls. Her Holey Moley Super drags nearby enemies toward her. Dive in, pull them close, and let the ground do the work.
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8-bit
A walking arcade cabinet with laser beams and huge damage output, balanced by the slowest movement in the game. His Super drops a Damage Booster that powers up the whole team, and his v68.279 Buffies rework Extra Credits and add infinite Hypercharge ammo.
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Carl
Carl throws his pickaxe like a boomerang, hitting on the way out and back, and his Tailspin Super spins him through enemies at close range. His single-ammo rhythm feels unique, and his v68.279 buff sharpens his mid-range game.
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Tick
A robot who scatters clusters of mines over walls and launches his own detachable head as a seeking bomb. Nobody controls chokepoints more cheaply. Frustrating to face, satisfying to master.
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Penny
A pirate whose coin bags burst behind the first target hit, punishing grouped enemies. Her Super plants a mortar cannon that shells distant zones. Positioning her cannon well turns half the map hostile.
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Darryl
A barrel robot with double shotguns and a rolling Super that recharges automatically over time. Darryl barrels into the enemy backline, unloads point-blank, and rolls out. His engage timing decides entire matches.
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Dynamike
A miner who tosses paired sticks of dynamite over walls and drops a huge barrel with his Super. Skilled players jump off their own explosions for surprise repositioning. Constant area pressure from total safety.
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Jessie
Jessie's energy orb bounces between enemies who group too closely, and her Super deploys Scrappy, a turret that locks down a whole zone. Strong in modes where holding an area wins the game.
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Rico
Rico fires bouncy balls that ricochet off walls, hitting angles no other brawler can reach. His Super extends the bounce and range even further. On indoor maps his trick shots are almost impossible to dodge, and his v68.279 Buffies rework both of his Gadgets.
View detailsEpic 30 brawlers

Bolt
A Battle Bumperz toy that always wanted to be a race car. Bolt builds speed as he rolls, ramming enemies for damage that scales with momentum, and his Super turns him into a wrecking ball. His new v68.279 Hypercharge, Bowling Bolt, destroys every wall he touches.
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Trunk
A fake tree run by hyper-intelligent ants. Trunk disguises as terrain, spreads ant swarms that damage and reveal enemies, and ambushes anyone who walks past. Half brawler, half trap, entirely unfair in bushes.
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Meeple
A board-game fanatic whose shots pierce straight through walls at long range. Their Super drops a giant dice-board zone that lets the whole team shoot through terrain. Meeple deletes the concept of cover from the map.
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Shade
A haunted pile of clothes that phases into incorporeal form with its Super, walking straight through walls to reach the backline. Its wide claw swipe punishes grouped enemies. The jump-scare specialist of ghost-themed maps.
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Berry
An ice-cream-serving workhorse whose lobbed scoops damage enemies but heal allies standing in the melt puddles. His Super is a leaping slam that spreads ice cream everywhere. Offense and healing in a single ammo bar.
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Angelo
A mosquito cupid who charges arrows for more damage and hovers over water like it is solid ground. His Super poisons a wide area, ticking down everyone inside. On any map with a river, Angelo abuses terrain nobody else can use.
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Larry & Lawrie
A two-body brawler: Larry lobs splitting ticket bombs while his Super summons Lawrie, a second unit that fires straight bursts on its own. Their Gadgets swap weapons or dash the pair together. Two health bars, one player.
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Pearl
A baking robot whose Heat meter builds while she holds fire, boosting her next volley of cookies. Her Super leaps forward with an explosive oven-blast. Managing Heat between fights is the difference between average and oppressive.
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Hank
A shrimp in a fish tank who inflates a balloon attack: the longer he charges, the bigger the burst. His Super fires homing torpedoes at everything nearby. Hank hides behind walls, charges to max, and steps out with a bomb.
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Maisie
Maisie fires pressure rockets that accelerate with distance, and her Super sends a shockwave through walls that knocks enemies back. Her Gadget stun-dash makes her one of the few marksmen who can fight off an assassin dive.
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Mandy
The candy shop tyrant. Standing still focuses her aim, narrowing her shots into a long-range laser-straight line, and her Super fires a map-crossing candy beam. Buffed in v68.279, Mandy deletes anyone who walks a straight line.
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Sam
Sam throws his knuckle busters as his Super, fighting bare-handed until he picks them back up for a recharge. Managing where the busters land is the trick: thrown well, he gets Super after Super with barely a pause.
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Bonnie
Two brawlers in one: Bonnie snipes from inside Clyde the cannon, then launches herself as the Super, fighting on foot with melee swipes until her meter refills. Swapping forms at the right moment is her whole art.
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Lola
A screen diva whose Super summons her Ego, a mirror copy that duplicates her attacks from a second angle. Her fan of film-reel shots tightens with range. Positioning the Ego well means every enemy is in a crossfire.
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Griff
The gift shop manager throws fans of coins that split wider with distance, and his Super hurls a barrage of bills that return to him like boomerangs. Devastating at point-blank where every projectile connects.
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Ash
A street sweeper knight whose Rage builds as he deals and takes damage, boosting speed and power. His Super releases a swarm of rat robots that hunt enemies. The angrier the fight gets, the stronger Ash becomes.
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Grom
A security guard lobbing X-shaped explosives that split at max range, covering huge zones from behind walls. His Super is a massive long-range bomb. Grom turns narrow maps into no-go zones.
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Belle
An outlaw whose electric bolts arc between nearby enemies, and whose Super marks a target to take extra damage from every source. Belle picks who dies next, and her whole team enforces it.
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Stu
A stunt-show robot whose Super charges after a single hit, giving him a nitro dash on demand, over and over. His dash leaves a burning trail. Stu is pure movement skill: in good hands he simply never gets touched.
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Edgar
A hooded scarf-fighter who heals with every punch and whose Super vaults him over walls directly onto targets. His Super charges by itself over time, so the next jump is always coming. Nerfed in v68.279 but still the ultimate squishy-hunter.
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Colette
Colette's attacks deal damage based on the target's max health, making her the natural counter to tanks and bosses. Her Super dashes through enemies and back again. Nerfed in v68.279, but percent damage never really goes out of style.
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Nani
Nani fires three orbs that converge on her aim point, dealing huge damage where they meet. Her Super pilots Peep, a remote-controlled missile, across the entire map. Few brawlers punish positioning mistakes harder.
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Gale
A tired janitor with a snow blower that fires a wide wall of snowballs. His Super shoves the whole enemy team backward, and his Gadgets add jump pads and stuns. Buffed in v68.279, Gale is peak utility: displacement wins objectives.
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Emz
A social media ghoul spraying clouds of hairspray that tick damage over time in a wide arc. Her Super slows and damages everyone around her. Emz owns the space just outside melee range and never lets tanks close the gap.
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Bea
Bea's first shot charges a supercharged second one that deals massive damage, rewarding accuracy streaks. Her Super releases slowing bees that curve toward enemies. Miss the big shot and you reset; land it and things die.
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Bibi
Bibi's baseball bat has a Home Run charge that knocks enemies flying, and her Super sends a bouncing bubble-gum ball across the map. Aggressive footwork and knockback timing make her a nightmare in close quarters.
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Frank
A hammer-swinging giant with the largest health pool in Brawl Stars. His attack has a windup delay but hits through walls, and his Super stuns everyone it catches. One landed stun and the fight is already over.
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Pam
Mama Pam sprays scrap in a wide arc and drops a healing turret with her Super that keeps the whole team topped up. She wins long grinding fights where sustained healing beats burst damage.
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Piper
A sniper whose umbrella rifle deals more damage the farther the shot travels, one-clipping squishy brawlers at max range. Her Super leaps away leaving grenades behind. Buffed in v68.279, she is back to ruling open maps.
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Bo
An eagle-eyed hunter firing spreads of explosive arrows. His Super buries hidden mines that detonate on approach, and his Star Power extends the whole team's bush vision. Bo decides where the enemy is allowed to walk.
View detailsMythic 41 brawlers

Wendy
An eco-scientist who left NanoStarr to build Windstock. Her Blow Dryer damages enemies or shields allies, her Planet Protector generator absorbs 75% of her team's incoming damage, and she walks on water. Lowest health in the game, hardest team to kill. New in v68.279.
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Starr Nova
A cosplayer who fully believes she is the anime hero Starr Nova, solving problems with a massive energy sword. Her transformation stacks damage with every hit, and her new v68.279 Hypercharge makes her invulnerable while dashing with near-unlimited ammo.
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Damian
Draco's brother and frontman of their metal band, Damian brawls with rage-fueled fists: music sends him into a fury that powers his flaming-punch Super. His Gadget summons a wall of indestructible amps. The mosh pit is wherever he stands.
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Najia
A snake-charming guardian whose strikes poison enemies with damage that stacks over time, spawning snakes from poisoned takedowns with her Star Power. Her jar Gadget hides her until someone gets too curious. Patience, then venom.
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Glowy
An anglerfish marine biologist who tethers glowbeams to targets: draining enemies or healing allies continuously while the link holds. His dash Gadget heals everyone at his destination. Keep the beam attached and the fight tilts your way.
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Gigi
A cursed dancing puppet bonded to a magician's glove. Gigi strikes in graceful slashes, charges Super faster while untouched, and can veil her whole team in invisibility with her Gadget. The Oddities Shop's creepiest resident.
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Ziggy
A theatrical magician who calls down lightning strikes from above and storms the field with his chain-lightning Super. His Gadget teleports him to his own bolt. They are not tricks, they are illusions, and they hurt.
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Mina
A capoeira b-girl fighting in a three-step attack cycle where each move in the combo hits differently. Her Super whips up a typhoon of dance strikes, and her Gadget raises a wind wall that blocks projectiles. Rhythm is her weapon.
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Alli
The Love Swamp's stalker-mechanic, an alligator who lurks and enrages: her rage state boosts reload and regeneration while she hunts. Her wrench combo bites hard up close. If you hear something in the water, it is already too late.
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Jae-Yong
An office worker by day, karaoke legend by night. His mic-wave attacks pierce through crowds, and his Super sets up a singing zone that heals allies and damages enemies with every beat. His Cyberpunk skin headlines the NanoNoodles Brawl Pass.
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Finx
The escape-room sphinx who bends time: his zone Super speeds up allied projectiles and slows enemy ones inside it. His Gadgets rewind his own position and freeze enemies solid. Finx cheats in ways the rules technically allow.
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Lumi
A metalhead wielding twin morning stars of ice and fire: thrown weapons stick in the ground and can be recalled to hit again on the way back. Her Super is a huge flaming slam. Managing her recall rhythm is everything.
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Ollie
A hoverboarding hip-hop head whose bass-drop attacks thump in an area, and whose Super hypnotizes enemies into walking helplessly toward him. His v68.279-era mixtape culture runs deep with Mina. Crowd control you can dance to.
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Juju
The Oddities Shop owner who casts elemental magic: her attack changes based on the terrain she stands on, and her Super summons Gris-Gris, a voodoo doll that walks at enemies and bursts. Earth, grass or water, Juju adapts.
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Moe
A blind sewer rat whose rock-throw skips across the ground in bounces. His Super mounts Driller, a digging machine that travels underground and erupts beneath enemies, breaking terrain on the way. Attack from below.
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Clancy
A crustacean commando who ranks up mid-match by earning tokens from hitting enemies: each of three ranks upgrades his firepower dramatically. Feed Clancy early and by late game he outguns everyone on the map.
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Lily
A firefly-powered assassin whose blade deals bonus damage at the tip, and whose Super teleports her directly onto a target. Her Vanish Gadget drops her into the Shadow Realm to reposition unseen. Blink, stab, gone.
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Melodie
A karaoke idol whose hits grant orbiting musical notes that damage anyone they touch. Her Super dashes three times in quick succession, weaving through entire teams while her notes shred everything nearby.
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Mico
A monkey sound-guy who attacks in jumping arcs, airborne and untargetable mid-hop. His Super is a huge leap that slams down on landing. Mico fights in three dimensions on a two-dimensional battlefield.
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Charlie
A circus spider whose yo-yo pierces targets, and whose Super wraps an enemy in a cocoon, removing them from the fight until it is broken. Cocooning the healer while your team dives the rest is Charlie 101.
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Chuck
A ghost-train conductor who plants track posts and rockets between them with his Super, damaging everything along the rail. More posts, longer rides. Chuck literally builds a railway through the enemy team.
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Doug
A hot-dog vendor whose sausages heal allies and damage enemies alike. His Super marks a teammate so that if they fall, they revive on the spot seconds later. Doug removes death from the equation, briefly.
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Willow
A swamp gondoliera whose Super hexes an enemy brawler and takes direct control of them, walking them into your team's fire or off the objective. Her lobbed candle ticks damage over time. Deeply unsettling to play against.
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R-T
A surveillance kiosk that marks enemies with its shots, detonating the marks for bonus damage. His Super splits him into two halves that fight from different positions. The only brawler who can flank himself.
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Gray
A silent-film gentleman firing finger-gun bolts, whose Super places paired teleport doors anyone on his team can use. Doors behind walls, doors across the map, doors mid-fight: Gray rewrites how his team moves.
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Buster
A movie-theater strongman whose projector Super throws up a screen that blocks all enemy projectiles for his team. His Lens Flare hits harder for each ally nearby. Buster is the reason dive comps get to exist.
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Otis
A graffiti octopus firing paint splats, whose Super slaps a sticker on an enemy that silences them completely: no attacks, no gadgets, nothing. Muting the enemy carry at the right moment wins fights before they start.
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Janet
A singing aviator whose shots narrow into focus the longer she aims, and whose Super lifts her into the sky, flying over walls while dropping bombs. Half sniper, half air raid.
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Eve
A flying mother alien who can cross water freely, firing spreads of hatchling eggs. Her Super lays eggs that hatch into baby creatures which chase enemies down. On water maps Eve plays a different game from everyone else.
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Fang
A kung-fu movie star whose flying kick Super chains from takedown to takedown: defeat one enemy and the Super refunds. His sneaker projectile pierces through crowds. One good Fang chain can wipe an entire team.
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Buzz
The pool lifeguard whose Super grapple-hooks him to the first thing it touches, stunning enemies on arrival, and it charges passively whenever enemies are near. His torpedo bites chew through health fast. Buzz is always one hook away from your face.
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Squeak
An alien dog-toy blob whose sticky bombs latch onto enemies and walls before bursting. His Super splits into multiple secondary blobs that saturate an entire zone. Nowhere to run once the goo is on you.
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Ruffs
A space-dog colonel firing double laser bolts that ricochet off walls. His Super airdrops a power-up pack that permanently buffs an ally for the rest of their life. The only brawler who literally hands out stat upgrades.
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Byron
A snake-oil salesman whose darts damage enemies or heal allies over time with the same ammo. His Super is a lobbed vial that does both at once in an area. Byron profits from every fight, whichever way it goes.
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Lou
A shaved-ice vendor whose shots build up a freeze meter on enemies until they stun solid. His Super coats the ground in slippery ice that ruins enemy footing. Lou stacks chill until the fight simply stops moving.
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Sprout
A seed-bot lobbing bouncing thorn bombs, whose Super grows a hedge wall that reshapes the map itself. Sprout also gets a fresh look in v68.279 with a new seed backpack across his Corrupted and True skins.
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Max
The fastest brawler in the game, firing rapid four-shot bursts. Her Super speed-boosts every nearby ally, turning the whole team into a blur. Her v68.279 Buffies make Phase Shifter aimable and let Sneaky Sneakers heal allies.
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Mr. P
A bitter hotel manager lobbing suitcases that bounce over cover, with a Super that deploys a porter-robot spawner. The porters pressure lanes on their own while Mr. P shells from safety. Passive-aggressive in the most literal sense.
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Gene
A lamp genie whose splitting magic blast covers a cone, and whose Super is a magic hand that grabs a distant enemy and yanks them into your team's arms. One good pull converts instantly into a 3v2.
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Tara
A fortune teller throwing piercing tarot cards, whose Super opens a black hole that drags the whole enemy team into one spot. Buffed in v68.279 and starring as one of the three new Boss Fights in her nano-infused form.
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Mortis
An undertaker who attacks by dashing, weaving through bullets while swinging his shovel. His Super drains life from enemies in a wide arc of bats. Nerfed in v68.279 yet still the most stylish brawler alive, so to speak.
View detailsLegendary 14 brawlers

Nori
Son of Kenji and Kaze and the first brawler born in Starr Park. His Fishing Fury changes with charge: quick slash, hook dash, or a full wall vault, and every hit banks a fish that makes his Catch of the Day Super bigger and deadlier. New in v68.279.
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Pierce
The pool's so-called lifeguard, sniping with a harpoon rifle whose dropped shells reload his follow-up shots. His Super skewers everything along a full line. Called in when Buzz decides the pool needs cleaning.
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Kenji
A sushi chef with a past he does not discuss. His katana alternates dashes and wide slashes, and his Super is a slicing flurry that makes him briefly untouchable. Father of Nori, star of the Katana Kingdom saga, and his Grizzled skin arrives with Windstock.
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Draco
A rockstar knight on an inflatable dragon. His lance jabs at range until his Super starts the Dragon Solo: guitar blazing, flames pouring, health draining from everything ahead. The finale of every show, and often the match.
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Kit
A cartoon cat who leaps onto allies with his Super, riding along while healing them, or onto enemies to stun and scratch. His attack range grows with each Power Cube in Showdown. Equal parts buddy and jump-scare.
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Cordelius
The Enchanted Forest's mushroom gardener, whose Super drags one enemy with him into the Shadow Realm for an isolated 1v1 no teammate can interrupt. His bouncing mushrooms harass from range. Pick your victim, close the door.
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Chester
A jester with a randomized Super: pop rocks, a stunning bell, a heal zone, candy spray or a giant slow field, you find out when you press it. His bell-attack alternates single heavy hits and triple bursts. Chaos as a playstyle, nerfed slightly in v68.279.
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Meg
Meg starts small, building Super charge to summon her Mecha, a walking weapons platform with its own huge health bar. Her v68.279 Buffies add area damage on entry and Mecha healing, and Mecha Guard mode is built entirely around her robot.
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Amber
A fire-dancer with a continuous flamethrower stream and a Super that spills fuel across the ground, ignitable with one breath for massive burning damage. Her fuel puddles turn objectives into lava pools.
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Surge
A party-robot who upgrades himself with each Super: more speed, splitting shots, longer range, then a permanent max stage. His v68.279 Buffies add new ways to charge Super and a rework of his Hypercharge that fires Justice Juice in all directions.
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Sandy
A perpetually sleepy brawler whose Super conjures a sandstorm that hides his whole team from sight while they keep attacking. His pebble swipe pierces everything. Sandy naps; enemies panic at shots from nowhere.
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Leon
A lollipop-loving assassin whose Super turns him fully invisible, closing distance unseen before spinner blades do the rest. His attack hits hardest at point-blank. Nerfed this patch and still the most feared name in Showdown.
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Crow
A poison-dagger assassin whose toxin weakens enemy attacks and blocks healing while it ticks. His Super leaps in and out of fights raining daggers on landing. Nerfed in v68.279, Crow still decides when fights start and end.
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Spike
A silent cactus tossing spiked balls that burst into needles in every direction. His Super grows a field of curling vines that slows and shreds everyone inside. The friendliest face in Brawl Stars, attached to one of its deadliest kits.
View detailsUltra Legendary 2 brawlers

Sirius
The mysterious original attraction-holder of Starr Park, back for revenge. Sirius collects Brawler Shadows and summons them as an army that fights at his side, swarming objectives with numbers no single enemy can answer.
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Kaze
Two brawlers sharing one body: Kaze switches between a geisha aspect that strikes marked spots at range and a ninja aspect built for close eliminations. Mother of Nori, escapee of a life she never chose, and the first Ultra Legendary ever released.
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About Null's Brawl Brawlers
How many brawlers are in Null's Brawl?
There are currently 106 playable brawlers, the same roster as official Brawl Stars, and in Null's Brawl every one of them is unlocked from your first match. The newest brawlers are Wendy and Nori, added with the v68.279 update. New brawlers arrive with each season, and the full roster is playable on Android as well as Null's Brawl for iOS, no jailbreak needed.
What are the brawler rarities?
Brawlers are organized into 7 rarity tiers: Starting Brawler (1), Rare (8), Super Rare (10), Epic (30), Mythic (41), Legendary (14), and Ultra Legendary (2). In official Brawl Stars, higher rarities are harder to unlock. On Null's Brawl, rarity only affects looks and lore, because everything is already unlocked and free.
What abilities do brawlers have?
Each brawler has a main attack, a Super that charges as you deal damage, two Star Powers, and Gadgets with tactical effects; many also have Gears and a Hypercharge. In Null's Brawl every brawler starts at max level with all abilities active. Tap any brawler card above to see its Star Powers and Gadgets.
